
Abyssal Descent (WIP)
Abyssal Descent is an RPG Soulslike demo I am currently developing in Unreal Engine 5 (C++)
Enemy AI using Behavior Trees with custom C++ Tasks and Services
Combat with swords, other melee weapons, and projectiles
Target Locking
Destructible containers spawning pickups
Health bars and player/enemy stats
Custom particle effects for item pickups and weapon trails
Motion Warping for customized root motion animations
Multiple enemy and boss types


