Testing out a particle system, some native scripting, and parallax in my 2D engine, Voyager! 🚀

Voyager Engine (WIP)


Voyager is primarily an early-stage interactive application and 2D rendering engine for Windows.

 

Current Features

  • Batch Rendering (OpenGL)

  • Save and Load Scenes

  • 2D Physics (Box2D)

  • ECS

  • Native C++ Scripting

  • Gizmos

  • Content Browser

Planned Features

  • Vulkan support

  • C# Scripting

  • Asset System

  • Text Rendering (UI)

  • Layouts (UI)

  • Post-Processing (UI)

Next
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Abyssal Descent